The Season
The Field runs across the full 2026 PGA Tour season — approximately 27 gameweeks from January through to the Tour Championship in August. Each gameweek corresponds to one tournament, with your squad scoring across all four rounds of that event.
PGA Tour
The PGA Tour runs a 27-event season, played Thursday to Sunday over four rounds of 18 holes (72 holes total). After 36 holes the field is cut — typically to the top 65 players and ties. Any player who misses the cut receives −10 points that gameweek.
LIV Golf
LIV Golf runs a 14-event concurrent season. Events are played over three rounds with 54 players and no cut — every player completes the event. However, the bottom 27 finishers in each LIV event receive −10 points in The Field, equivalent to a missed cut on the PGA Tour, ensuring both tours are scored consistently and fairly.
Mixed Squads
You may select players from both tours within the same squad. Players not competing in a given gameweek score zero — there is no penalty for inactivity. Timing your transfers around the fixture schedule is a key strategic element of the game.
Your Squad
Pick 5 active players + 2 reserves from a £50m budget. Minimum price £4m. Both must be set before the gameweek locks.
Captain (2×) — Your captain's points are doubled every week. This applies to all points — positive and negative. If your captain makes a birdie they score +8 not +4. But if they miss the cut they score -20 not -10. Choose wisely.
Vice Captain (1.5×) — Your vice captain's points are multiplied by 1.5. Again, this applies to both positive and negative points. A bogey costs your VC -3, a birdie earns +6. If your captain does not play that week and therefore scores 0, your vice captain automatically becomes captain and scores 2×.
Finish Positions
Major win +42 · Win +28 · 2nd +20 · 3rd +14 · Top 5 +10 · Top 10 +6 · Top 20 +2 · PGA missed cut / LIV bottom 27 −10. Majors 1.5× multiplier.
Stroke Play
Hole in one +20 · Eagle +8 · Birdie +4 · Par 0 · Bogey −2 · Double −4 · Triple −6 · Blob (4+ over par) −8
Major Bonus
If you own the same player across all four major weeks of the season, you earn a bonus based on how many majors they
win:
· They win 2 of the 4 majors: +75 bonus points
· They win 3 of the 4 majors: +200 bonus points
· They win all 4 majors: +500 bonus points
You must own the player in your squad for all four major gameweeks to qualify for this bonus. The bonus is awarded at the end of the season. Note: owning them for fewer than all 4 major weeks earns no bonus, regardless of how many they win.
Transfers
1 free transfer per gameweek. Unused transfers carry over — maximum 2 banked. Additional transfers cost −10 points each.
Auto-Substitution
If one of your 5 starting field players does not play in a given gameweek, your highest-scoring reserve who did play will automatically substitute in and their points will be added to your weekly total. This substitution happens after the gameweek closes. Bench Boost overrides this and all 7 players score regardless.
Chips — once per season each
Each chip may be used once per season and cannot be reversed once activated.
Triple Captain — Your captain scores 3× points for one gameweek instead of the usual 2×. This applies to both positive and negative points. Use it wisely — most managers save it for a Major week.
Vice — Your vice captain scores 2× points for one gameweek instead of the usual 1.5×. This means you have two players on full double points that week. An incredibly powerful chip when timed correctly, and one of the most unique chips in fantasy sport.
Wildcard — Make unlimited free transfers for one gameweek without any point deductions. Your squad is fully rebuilt without penalty. Unused transfers do not carry over from a Wildcard week.
Bench Boost — All 7 players including your 2 reserves score points for one gameweek. Best used in a week where your entire squad is playing and in form.
Chip Deadline — Chips can be activated and reversed freely until 2 hours before the first tee time on Thursday. Once that deadline passes, your chip is locked in for that gameweek — it cannot be reversed.
Whole Points, Always
Every scoring value in The Field is an even number, which means no multiplier — including your Vice Captain's 1.5× — can ever produce a fractional score. There are no half points and nothing is ever rounded; every score you see is exact.
In The Bag — Mid-Tournament Substitution
Your two reserves sit
In The Bag and score zero while inactive. After Round 2 finishes, a
Saturday Morning Window opens before the first Round 3 tee time. During this window you may:
• Make
one substitution — bring a reserve onto the field, send an active player to the bag. The incoming player scores from Round 3 onwards only. The outgoing player banks their R1/R2 points and goes silent.
• Change your
captain or vice captain once.
Players who have missed the cut or finished in the LIV bottom 27 are
locked — they cannot be subbed on or off. The window closes 2 hours before the first Saturday tee time and cannot be reopened.
Leagues
All managers enter the global league automatically. Private leagues use invite codes. Traditional leagues rank by season total. Head to head leagues match you against one opponent each gameweek.
Paid Prize Pot
The Field operates a paid entry system where managers contribute to a shared prize pot. A season entry fee (announced before season start) is collected at registration. The prize pot is distributed to the top 5 globally ranked managers at the end of the season. Paid entry is optional — free play is always available, but paid entrants compete for the real prizes listed in the Prizes section.
Platform Fee
A 5% platform fee is applied to all paid entry deposits. This covers payment processing, platform maintenance, and prize administration. The remaining 95% of all entry fees goes directly into the prize pot distributed to winners. For example, if 100 managers each pay a £10 entry fee (£1,000 total), the prize pot is £950 distributed to the top 5.